lame
Direct3D 10 Sucks !!!
Posted May 2nd, 2008 by DavideIt's really fucked up to think that to draw a quad one has to has to create vertex buffer resource, an "input layout" and whatnot.
It's lame but I must do it, but it's really lame !
Fack those ill conceived abortions (oxymoron ?).. started with Direct3D 1.0
Everyday I see the design mistakes I make when I write any code.. and then I think that it's the same mistakes that every programmer does.. only that most of us have to deal with the bullshit of few.
Direct3D 10 is bullshit... and so is Vista.. but that's nothing new 8)
Oh and by the way, I managed to work around the nVidia driver crash bug in Vista... all I had to do was to scale down the geometry 8)
I had position values going beyond 160000.0f, I scaled down to 50000.0f and the crash is gone.
Pretty fucked up 8)
UPDATE: It turns out that the problem arises with the size of the object relative to the far plane. I guess it's basically a far plane clipping issue.
In fact I had the driver crash again when pulling closer the far clipping plane on a scene that would work fine before.
So there you have it, now fix that driver, please !


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